Research Article

Subsurface Scattering-Based Object Rendering Techniques for Real-Time Smartphone Games

Table 3

Memory usage.

Memory (kb)
MemoryBSSRDFBRDFOur method

Shader memory28.323.424.9
Skinned mesh renderer0.60.60.6
Shader object0.1770.1770.177
Scene memory116.2116116.2