Research Article
Subsurface Scattering-Based Object Rendering Techniques for Real-Time Smartphone Games
| Memory (kb) | Memory | BSSRDF | BRDF | Our method |
| Shader memory | 28.3 | 23.4 | 24.9 | Skinned mesh renderer | 0.6 | 0.6 | 0.6 | Shader object | 0.177 | 0.177 | 0.177 | Scene memory | 116.2 | 116 | 116.2 |
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