Research Article
Developing a Kano-Based Evaluation Model for Innovation Design
Table 5
Evaluation table of result.
| Product requirement | | | | | | Category |
| Diversified sport mode | 30.8% | 34.6% | 19.2% | 15.4% | 0% | | Interactivity with cellphone | 48.1% | 28.8% | 9.6% | 11.5% | 1.9% | | Interactive multiplayer | 50% | 9.6% | 23.1% | 9.6% | 7.7% | | Entertaining | 28.8% | 38.5% | 15.4% | 17.3% | 0% | |
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