Research Article

A Study of Prisoner’s Dilemma Game Model with Incomplete Information

Algorithm 3

procedure strategy()
if tem_turn <TURN_THRESHOLD then
  decision random(choice_space)
else
  prediction_list predict(restore)
  for each choice do
   profit[]
profit_expect(, prediction_list)
  end
end
  decision arg(max(profit))
return decision
end
procedure update( feedback ):
 storage.add(feedback)