Research Article

Top- Based Adaptive Enumeration in Constraint Programming

Table 4

Runtime in ms for magic squares, Sudoku, and the knight problem with different strategies.

Strategy MS MSSudoku Knight Knight
() () () ()

21 1,216 8 1,321 t.o.
2,093 t.o.3,644 t.o. t.o.
5 318 7 1,352 t.o.
14 7,505 7 t.o. t.o.
67 t.o. 11 1,326 t.o.
36 t.o. 2,127 t.o. t.o.
88 t.o. 18 1,751 t.o.
31 t.o. 17 t.o. t.o.

HH-GA158 1,591 1,631 2,615 12,928
HH-PSO327 1,868,453 234 85,574 11,547
Top-7 857 6,349 2,553 8,931