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Zhiping Peng, Delong Cui, Jinglong Zuo, Weiwei Lin, "Research on Cloud Computing Resources Provisioning Based on Reinforcement Learning", Mathematical Problems in Engineering, vol. 2015, Article ID 916418, 12 pages, 2015. https://doi.org/10.1155/2015/916418
Research on Cloud Computing Resources Provisioning Based on Reinforcement Learning
As one of the core issues for cloud computing, resource management adopts virtualization technology to shield the underlying resource heterogeneity and complexity which makes the massive distributed resources form a unified giant resource pool. It can achieve efficient resource provisioning by using the rational implementing resource management methods and techniques. Therefore, how to manage cloud computing resources effectively becomes a challenging research topic. By analyzing the executing progress of a user job in the cloud computing environment, we proposed a novel resource provisioning scheme based on the reinforcement learning and queuing theory in this study. With the introduction of the concepts of Segmentation Service Level Agreement (SSLA) and Utilization Unit Time Cost (UUTC), we viewed the resource provisioning problem in cloud computing as a sequential decision issue, and then we designed a novel optimization object function and employed reinforcement learning to solve it. Experiment results not only demonstrated the effectiveness of the proposed scheme, but also proved to outperform the common methods of resource utilization rate in terms of SLA collision avoidance and user costs.
The concept of cloud computing vividly reflects the characteristics of information service in Internet age; meanwhile the pursuit of the vision of cloud computing also brings new challenges to information technology. Acting as a significant application research, the data center is pushing a series of technology innovations to perform the key features of cloud computing, such as on-demand service, elasticity of extension, and massive data storage. The data center widely adopts virtualization technology to achieve the uncoupled mode of physical resource and application. Applications use Virtual Machine (VM) as a package unit to share various physical resources with others. Hence the resource schedule entities are represented by fine-grain VMs instead of coarse grain service machines. Virtualization technology provides convenience for the data center, but the VMs resource provisioning brings more challenges to the efficient management of data center infrastructure.
As one of the core issues for cloud computing, resource management aims to shield the underlying resource heterogeneity and complexity by adopting virtualization technology, which makes the massive distributed resources form a unified giant resource pool. Therefore, it can guarantee the efficient resource provision and use by implementing resources management methods and techniques rationally. Therefore, how to achieve effective management of cloud computing resources is faced with a number of new challenges, which are mainly shown in three types of imbalance.
(i) First, Imbalance in the Needs of Applications. Cloud computing application contains various behaviors of workload, from the control-intensive applications (such as search, sort, and analysis) to the data-intensive ones (image processing, simulation, modeling, data mining, etc.). In addition, it also includes the computationally intensive applications (iterative method, numerical method, financial modeling, etc.). The throughput of various applications depends heavily on the VM resource provisioning, while not even any configuration can make all types of workloads run with optimal efficiency. Furthermore, most applications are featured by multiple types of workload. For example, control-intensive applications require more CPU resources for branch prediction, while data-intensive ones require more memory resources to avoid the frequent operation of reading and writing. The multitenant environment of cloud computing allows heterogeneous applications to share data center resources pool, and the demand for resources for each application is diverse, thus resulting in difficulty measuring the server-loading efficiency. Even for the different resources of the same server, it is prone to cause an imbalance, affecting the resource use efficiency. In cloud computing scenario, while simply the demand for forecasting and the rational purchase cannot solve this problem, a plausible resource provisioning scheme needs to be put forward to further solve the new contradiction between heterogeneous application and the unified resources-sharing pool.
(ii) Second, Imbalance in the Application Time. In reality, the server utilization of data center reaches merely 5% to 20%, while the peak workloads of many services are 2–10 times higher than the average. In addition to the different service loads in various periods of a day, most of the services vary in load demands according to the seasonal or other periodic changes (e.g., peak in December before Christmas sales and in photo processing sites after holiday); meanwhile some unexpected events (such as news) lead to changes. Few users deploy less resource than the peak demands, which is prone to waste the resources at the nonpeak time. As a result, the stronger the load is fluctuating, the more resources the users are wasting. In the cloud computing environment, this issue cannot be handled by static configuration mode. At the same time, the VM in the cloud is characterized by isolation performance, but mutual interference resulting from the resource competition between VMs cannot be avoided in the actual operation of the system process, affecting the performance of the whole cloud computing system.
(iii) Thirdly, Imbalance in the Distribution of Applications. For load balancing, the node servers of the load equalizers are not fixed physical machines but are VMs of the cloud, which require the load balancer to be equipped with the ability of dynamically adjusting the server cluster to the current user access, so as to avoid the resource waste and the situation that the current resources cannot meet the user’s requests . To some extent, numerous academic researches have been conducted on the trend prediction of the load and elastic assignment of resources; however, there are still some disadvantages. Having conducted a comprehensive study of academia and industry current status, we find that the research in this field has the following problems: first, it lacks flexibility. Apart from not considering the dynamic deployment of resources from a service-oriented perspective, some characteristics are not fully reflected, such as the elasticity of cloud computing and the characteristic that resources are adjusted to the user’s needs. Second, it does not support the trend prediction, and the resource allocations are apparently lagging behind, affecting the user’s experience and even being unable to meet some of the user requests at times.
In conclusion, the data center must solve the problems such as resource multiplexing, correlation, and dynamic management. High-efficiency dynamic management for virtualization resources is the core issue of the optimal resource scheduler and also the key of how various resource service systems eventually provide appropriate and satisfying resources for users.
Focusing on the accurate scaled cloud computing environment and efficient resources allocation under Service Level Agreement (SLA) and user cost constraints, we introduce two concepts, Segmentation SLA (SSLA) and Utilization Unit Time Cost (UUTC), and then propose an optimization resource provisioning scheme based on reinforcement learning (RL) and queuing theory (QT) in this paper.
This research work has the following theoretical and practical contributions.(i)A novel dynamic resources provisioning scheme based on QT and RL is proposed.(ii)Two concepts are introduced to evaluate the performance of various resources provisioning scheme.(iii)To demonstrate our method, we apply our method to the simulation and real resources provisioning for cloud computing platform.(iv)The experiment results demonstrate that our developed method can make accurate provisions at numerous arrival rates of users’ job and avoid SLA conflicts.
The remainder of this paper is organized as follows. Section 2 reviews the related work of resources provisioning in cloud computing environment. Section 3 explores the construction of cloud computing platform and detailed analysis on the implementation of user job in proposed system model. Based on the cloud models, we introduce two new concepts: SSLA and UUTC, respectively. In Section 4, we design a resources allocation scheme based on reinforcement learning; then according to the shortage of basic learning, we propose an improved learning scheme to enhance the algorithm performance. The experiment results are presented in Section 5, and, finally, we reach the conclusions and skeleton of our future work in Section 6.
2. Related Work
Dynamic resource management in cloud computing environment refers to the process of dynamic optimization allocation, organization, coordination, and control of resources. It should not only support task scheduling in interorganizational or management domain, real-time resources monitoring, and job execution, but also maintain the self-management of the local sites, providing the corresponding Quality of Service (QoS) support. It is an advanced form of resource management and also the core component of resource management system in cloud computing environment, so as to shield the heterogeneity and complexity of the underlying resources, to manage the distributed massive resources in the cloud computing, to control the resources effectively, to improve resource utilization, and to provide the reasonable distribution of resources operation for cloud computing, thus to balance the load.
Since the concept of cloud computing was proposed, resource scheduling, especially dynamic resources provisioning, has been one of the most important research components. Related works of resource provisioning are mainly from different perspectives to construct a cloud computing system model of queueing theory, aiming to attain universal results. However, being affected by factors such as the heterogeneity of the built platforms, the incompatible interface, and the disparity of the underlying physical resources, various research results demonstrate discrepancies, difficult to make a comparable analysis among each other.
In , dealing with the combined issues of power and performance management in cloud data centers, the authors proposed a dynamic resource management scheme by leveraging both of the techniques such as dynamic voltage/frequency scaling and server consolidation, thus to achieve energy efficiency and desired application-level performance. The novelty of the proposed scheme was its integration with timing analysis, queuing theory, integer programming, and control theory techniques. In , despite the varying event arrival rates, a queuing theory based approach was pursued to achieve specified response time target; by drawing the necessary computing resources from a cloud, a distinct query engine was modeled as an atomic unit to predict response times. Several similar units hosted on a single node were modeled as a multiple class M/G/1 queuing system and the response times were deemed to meet specified targets although being subject to varying event arrival rates over time. Correlation work was also extended to multimedia cloud and large web server clusters [4, 5]. In , concentrating on resource allocation problems in multimedia cloud, the authors employed optimization methods and queueing theory; theoretical analysis and computer simulation demonstrate the resource cost minimization problem and the response time minimization problem, respectively. In , the authors proposed a dynamic resource allocation scheme to resist distributed denial of service (DDoS) attacks against individual cloud customers. This paper was an early work that discussed mitigating DDoS attacks using resource allocation scheme for individual cloud customers. In [7, 8], the authors proposed an embedded Markov chain analytical model to estimate cloud performance. In , the authors focused on SLA-aware service deployment optimization problem, the designed E3-R which is a multiobjective genetic algorithm, to seek individuals and exhibit in cloud computing environments. In order to meet both requirements, E3-R employed two different fitness functions for different kinds of individuals. In , the authors focused on the bottleneck of network I/O and the aggregation on the packets delay and proposed a mechanism based on packet aggregation to achieve the best tradeoff between the throughput and packets delay. In , the authors investigated the elastic resource provisioning problem under the burstiness of incoming requests and energy consumption, employed the ON-OFF Markov chain and queueing theory to describe burstiness, and proposed a VM consolidation mechanism for each PM to solve the problem. In , the authors focused on cloud backup optimization problem, employing two decision parameters and finite-source queueing theory to maintain the regulated service quality of the cloud platform.
Distinguished from prior works, we establish a model of cloud computing system to strengthen the learning as an optimization tool for dynamic resources provisioning in data center based on the queueing theory in this paper. To the best of the authors’ knowledge, not many related papers have appeared in the literature concerning dynamic resources provisioning.
3. System Model
3.1. Cloud Computing Platform Framework
In this section, we will introduce the framework of the cloud computing platform used in this study, as depicted in Figure 1. The details of system organization structure and the functions of various parts are described as follows.
Users Interface (UI). The main function of users interface (UI) is to receive the user’s requests, allocating them to the corresponding VM cluster on the basis of provisioning algorithm and then receiving the execution results and returning them to the user.
Users Job Queue (UJQ). Cloud computing platform includes two user-job queues. After they are submitted via the user interface to the cloud computing platform, the jobs enter queue 1 in turn and wait to be scheduled. When they are executed, they enter the user queue 2 in turn, waiting to be sent back to the end user by the transmitter.
Users Job Scheduling (UJS). By employing the job scheduling policy, the user’s requests in queue 1 are scheduled to the corresponding VM clusters.
Virtual Machine Cluster (VMC). A plurality of VMs to perform the same operation type forms a VMC. Each VM of a VMC is especially designed for a certain type of operation to enable the highest operating efficiency. Each VMC is equipped with a Virtual Machine Cluster Agent (VMCA), responsible for the VM instance generation, management, and cancellation. For example, when a user job arrival rate increases, the VMs within the current VMC cannot meet QoS or SLA, so VMCA needs to increase the number of the VMs within the VMC to improve its throughput; otherwise, some of the VMs in the VMC need to be cancelled so as to reduce energy consumption.
VM. Responsible for specific job execution, VM removes a user job from the queue for execution, transmits the execution results to the platform interface, and extracts the next user request. Each VM is equipped with a Performance Monitor Agent (PMA) and a Resource Management Agent (RMA). PMA is responsible for the performance indicators to monitor the entire VM, including response time, throughout, and resource utility. RMA is responsible for the VM resource management, mainly including the dynamic scheduling of CPU, memory, bandwidth, and data center resources.
Users Job Transmit (UJT). The execution results of queue 2 are transmitted to the corresponding user in light of the transmission strategy.
3.2. Job Response Time (JRT)
According to the system model shown in Figure 1 and the job execution phase in cloud computing environment, Job Response Time (JRT) hinges on Job Queueing Time (JQT), Job Execution Time (JET), and Job Transfer Time (JTT). In other words, JRT is made up of JQT, JET, and JTT.
In light of the classic queueing theory, given the fact that the job arrival rate of the computing platform is , the arrival rate of the th VM in the cluster is , and its service rate is . Thus, the allocated average queueing time JQT can be described as where and the Probability Density Function (PDF) of JQT is
Thus the total response time in the VMC can be given as
3.3. Segment SLA
The response time, which is the performance indicator of the cloud computing platform, is constrained by QoS or SLA. In this study, we divide SLA into the varying phases at which the user job is to be executed, so as to provision the resources accurately in the cloud computing environment. When the job is run, the resources can be provisioned according to the different stages by the resource provisioning scheme, thus to enable each phase to be constrained by SLA, as indicated in the following representation:
As long as the job at each phase in the execution meets SLA constraints, the total response time is enabled to satisfy the global SLA constraints. Moreover, the introduction of segment SLA can improve the QoS of the cloud computing platform effectively. For instance, when a JQT violates SLA because of a resource shortage, I/O deadlock, or conflicts, a higher priority is given to the job execution in the upcoming phases, guaranteeing the resources for the job and reducing the corresponding time of JET and JTT, respectively, thus to ensure the overall SLA of the user operation to satisfy the QoS constraints. An example of medical image analysis application in cloud computing environment is shown in Figure 2.
3.4. Utility Unit Time Cost
Currently the commercial cloud computing platforms are mostly paid by being rented per hour. Take the well-known Amazon EC2 cloud computing platform for example, in which the price for standard on-demand instances is illustrated in Table 1.
As for any user job, the Utility Unit Time Cost (UUTC) can be defined as follows:
Physically, UUTC is the ratio of the operation cost and the actual execution time. It optimizes the constraints in terms of resource utilization rate and improves the optimized function.
As for a user’s job, the issue on resource provisioning optimization in cloud computing platform can be denoted as
As shown in (9), RAM makes a decision through attaining the performance index at every observant moment on the basis of PAM. Therefore, it is a sequential decision-making problem. Aiming to solve this problem, we propose a scheme in this study by employing reinforcement learning, which is described in detail in Section 4.
4. Resources Provisioning Mechanism
As stated in Section 3, the resource provisioning issue can be viewed as a sequential decision-making problem in the system model; therefore, it can be represented by MDP. Meanwhile, with little difference in the definition for the concepts like state space, action set, and reward function in the various RL-based schemes of resource provisioning in the cloud computing environment, we also define the relevant concepts as follows in this study.
4.1. Concepts Declared
4.1.1. State Space
A physical machine can virtualize a number of VMs, while a VM can only belong to one physical machine. The virtual ones are logically independent within the same physical machine, while they compete with each other in resource provisioning. Resources including VCPU, memory, and bandwidth, in each VM, are regarded as the state space in this study; accordingly, the state space for each VM is expressed in the form of a vector as VCPU, memory, and bandwidth. The value of every element is not beyond the upper bound of physical machine. Supposing a physical machine has four CPUs, 8 G memory, and 100 M bandwidth, an example of state space in VM is , which means the VM has 1 VCPU, 2 G memory, and 2 M bandwidth.
4.1.2. Action Space
As for the th VM resource, a possible action space includes the increase, constancy, or decrease in resource, which can be identified by , respectively, to indicate the corresponding action. Meanwhile, the increased or decreased resource of VCPU, memory, and bandwidth is set as a VCPU, 512 M memory, and 0.5 M bandwidth at each decision-making moment. Then for the th VM, assuming that its state space is , the action at the decision moment can be expressed as , which means the number of VCPU remains unchanged, memory increases to 512 M, and the bandwidth reduces to 0.5 M. After the action is implemented, VM’s state space is represented as a vector .
4.1.3. Immediate Reward
The immediate reward is used to reflect the correct running state and the efficiency of job scheduling. The three situations are considered by designing a reward function. If the UUTC of current users job is bigger than the mean UUTC and satisfies SAL or QoS constraint, the reward is 1; if the response time of users job violates SLA or QoS constraint, the reward is −1; otherwise, the reward is 0.
4.2. Basic Reinforcement Learning Resources Allocation Scheme
As is depicted in the MDP, we employ the learning algorithm, a popular reinforcement learning algorithm, to solve the sequential decision problem described in (9). The pseudocode of the basic value learning algorithm is illustrated in Algorithm 1.
In order to evaluate the performance of the proposed resources provisioning scheme, we compare it to the utilization ratio provisioning scheme  used in the Amazon cloud computing platform. Due to the numerous experimental results, the ones listed here are only the results relevant to the VCPU resource provisioning, as shown Figure 3. In order to make our simulations more convincing, we use the practical parameters and pricing rates of Windows Azure. Windows Azure is a cloud platform developed by Microsoft, which provides on-demand computation and bandwidth resources for services through Microsoft data centers.
We assumed the increasing arrival rate of different jobs and the number of user jobs to be completed at each arrival rate to be the same in the experiments. As seen in Figure 3(a), based on the different demands for specific resources of different jobs, when the job arrival rate increases, the utilization strategy can make a real-time provision with VCPU resources in virtual machines efficiently and meanwhile avoid the SLA conflict as shown in Figure 3(b). However, under the same experimental conditions, basic learning scheme adjusts VCPU resources provisioning frequently, which may result from a wrong performance (e.g., when it is the time to increase VCPU resources, they are not raised but reduced instead) due to the exploration-exploitation mechanism, eventually leading to the frequent resource provisioning and SLA conflicts.
From the comparison results in Figure 3, we can draw some conclusions of basic reinforcement learning used in cloud computing resources provisioning.(i)Slow convergence.(ii)Ineffective adaptability to the changeable arrival rates; thus the policy needs updating, and sometimes not getting the converged solution.(iii)The suboptimal solution is often acquired instead of the optimal solution, even at a fixed job arrival rate.
The above disadvantages of reinforcement learning, especially the slow convergence rate and ineffective adaptive ability, severely limit its practical application in the cloud resource provisioning.
4.3. Improved Reinforcement Learning Resources Allocation Scheme
We design an improved scheme to conquer each weakness of basic reinforcement learning scheme, which is focused on the following aspects.
4.3.1. Offline Learning
With the simulations to the real data sets, the offline training based on the basic learning algorithm is employed to acquire the varied job arrival rates, the numbers of the VMs, and the value table, the approximate function relation between resource provisioning. During offline learning process, multiple instances can run parallelly in order to learn by dividing the state space, so that the acquired relation can be approximately formulated with the regression function. The pseudocode of the value offline learning algorithm is illustrated in Algorithm 2.
In spite of the fact that the value table resulting from offline learning is rather huge, data index can be used to accelerate the search speed, thus improving search efficiency.
4.3.2. Belief Libraries and Simple Action Space
Set up a VCPU belief library, whose rules are similar to the ways by which the belief library was built in . Based on the established belief library, the action space can be simplified correspondingly. For example, when provisioning resources, if the VCPU utilization approaches the lower bound, the action increase to raise up VCPU resources in action space should be removed; otherwise the decrease to reduce the VCPU resources should be removed. The establishment of belief library and the simplification of action space avoid the blindness of learning action selection effectively and thus improve the convergence speed.
4.3.3. Online Learning
Offline learning environment can only simulate part of the real operating environment. The acquired function is a viable strategy for resource provisioning only when a job arrival rate meets the SLA constraint; even so, it may not be a suboptimal strategy. However, this initial strategy sets up an upper boundary for resource provisioning, and under the guidance of it we can learn online based on this initial strategy to further improve the resource utilization.
The acquired real-time resource utilization rate by using PMA guides RMA learning. The pseudocode of the -value online learning algorithm is illustrated in Algorithm 3.
5. Experience Results
To evaluate the efficiency of our approach, implementations have been performed on the simulation and real cloud computing environment, respectively.
5.1. Simulation Experiment Results
Using MATLAB R2012a by MathWorks, Inc., we have developed a discrete event simulator of the cloud server form to validate the efficiency of resource provisioning solution and have compared the performance information among the alternative schemes in our simulations.
We evaluated the performance of the improved learning strategy in Figure 4 and compared it with the utilization rate scheme and the basic learning scheme under the same experimental conditions in Section 4.2. From the experimental results in Figure 4, on one hand, we can see that basic learning scheme is still likely to make wrong decisions and thus resulted in the SLA conflicts and frequent VCPU resource provisions. On the other hand, the improved learning scheme can provision the VCPU resources in real time based on the changes in arrival rates; more importantly, apart from avoiding SLA conflicts, the number of VCPU resources used by it appears less than that used by utilization rate scheme through most of the time. In other words, avoiding the SLA conflict, the improved learning method improves the utilization rate of resources.
Next, we compare the improved learning scheme with the prevalent resource provisioning schemes: the proposed resources provisioning scheme, denoted by the improved learning scheme, in which the cloud computing resources were optimally scheduled to the VMs by improved learning algorithm, the utilization resources provisioning scheme, denoted by utilization scheme, in which the cloud computing resources were optimally scheduled to the VMs by resources utilization, the genetic algorithm resources provisioning scheme, denoted by GA scheme, in which the cloud computing resources were optimally scheduled to the VMs by genetic algorithm, the nonlinear programming resources provisioning scheme, denoted by nonlinear programming scheme, in which the cloud computing resources were optimally scheduled to the VMs by nonlinear programming.
As seen from the experimental results in Figure 5(a), the number of VCPU resources in the GA scheme and the nonlinear programming scheme may cause frequent changes due to the objective function optimization. Nevertheless, the improved learning scheme and the utilization scheme demonstrate the same performances as those in Figure 4(a), respectively. With similar pricing settings to Table 1, Figure 5(b) shows that the total cost of the improved learning strategy designed in this paper is lower than that of the compared schemes.
We ran the simulation program 1000 times at various arrival rates, and the average results of various performance indicators are shown in Table 2. As shown in the results, the UUTC at different arrival rates is better than that of the contrast algorithm. In light of the definition of UUTC, the numerator aims to maximize the current operation costs, while the denominator aims to minimize the current execution time. The ratio between the two indicates the utilization rate of cloud computing resources per unit time. Accordingly, the greater the value is, the higher the corresponding utilization rate of the cloud computing resource is.
The utilization scheme in the figure executes the jobs with the real-time resource provisioning based on the utilization. It is demand-sensitive to the resources and requires frequent application and release of the resources. Based on the job arrival rates, the improved provisioning scheme can not only configure the system resources in accordance with value table optimization scheme, but also learn the optimal provisioning further on the real-time resource utilization. The improved allocation scheme can configure the cloud computing resources based on the arrival rates of the user’s job and learn the optimal allocation further based on the optimization scheme. This scheme facilitates the adaptability to the user’s job arrival rates, while the basic learning scheme needs some exploration before it gets steady, or even worse, it cannot acquire the stable distribution. From the experiment results in Figure 5, a similar conclusion is drawn, which further proves the effectiveness of this provisioning scheme.
5.2. Real Cloud Computing Platform Experiments Results
The machines used in the experiments consist of virtual servers, client, and compute machines. The physical machines for virtual hosting are Lenovo ThinkServer RD630 with 8 CPU and 16 GB memory.
Xen was used as our virtualization environment and the SPECjbb2005 was selected as the workloads running within the VMs. SPECjbb2005, a Java program, is SPEC’s benchmark. By simulating a three-tier client/server system with stress on the middle tier, the benchmark measures the performance of server side Java. It implements the Java virtual machine (JVM), just-in-time (JIT) compiler, garbage collection, threads, and part of the operating system. Implemented in a more object-oriented manner, SPECjbb2005 presents new features such as XML processing and BigDecimal computations and furnishes a new enhanced workload to mirror how real application is designed, thus making the benchmark a more realistic reflection of contemporary application .
The SPECjbb2005 throughput under various pressures in the default setting can be seen in Figure 6. The default setting in SPECjbb2005 refers to the whole resources in the platform used by the system under any pressure, such as CPU and memory. In the experiments processing, warehouses were dynamically increasing from 1 to 8 every fixed time interval. In our experiments, the time interval was set as 20 minutes. Another fact discovered in the experiments at the same time was that the benchmark was insensitive to memory. Hence, only the results of CPU resources were listed in the next part.
We ran the benchmark 10 times at various warehouses, and the comparison results of average throughput under various warehouses were shown in Table 3. From the results we can see the throughput of the utilization scheme and the proposed scheme was close to the reference Max under various warehouses. It proves these two resource provisioning schemes can provision CPU resources self-adaptively and achieve the maximum throughput according to different warehouses.
The real cloud computing environment experiment results as shown in Figure 7 also demonstrated that the proposed improved provisioning scheme outperforms the utilization scheme in that it achieved resources utilization rate under various warehouses and CPU resources constraint.
6. Conclusions and Future Work
In this study, we provide an insightful view about the resource provisioning optimization problem in cloud computing platform; then we propose a novel resources provisioning scheme based on the reinforcement learning and queueing theory. With the introduction of the concepts of SSLA and UUTC, we view the resource provisioning issue in cloud computing as a sequential decision problem, and then we design a novel optimization object function and employ reinforcement learning to solve it. Experiment results not only demonstrate the effectiveness of the proposed scheme, but also prove to outperform the prevalent resource provisioning methods in terms of SLA collision avoidance and user costs. Also, some conclusions can be drawn as below for using learning algorithm.(i)The learning algorithm outperforms the comparative method in three aspects: the number of CPUs in use, SLA conflicts, and costs.(ii)Belief library is employed to simplify the action space, thus to enhance the performance of the learning algorithm.(iii)State space is the number of VCPU/CPU in experiment, with a smaller space, faster convergence, and stronger adaptability.(iv) learning provisions in two cases, either when the SLA violation occurs for three consecutive times, or when the utilization rate is too high or too low.
In the future, we plan to extend our schemes for the dynamic resource provisioning to get the minimal response time, thus providing highly satisfactory services and avoiding SLA violations. Looking into the cloud entities and considering the details of cloud computing platform, such as VMs failures, VMs migration, costs of communication, and burst arrivals of requests, VMs cluster for different kinds of requests will be other dimensions of extension.
|UJQ:||Users job queue|
|UJS:||Users Job Scheduling|
|UJT:||Users Job Transmit|
|VMC:||Virtual Machine Cluster|
|VMCA:||Virtual Machine Cluster Agent|
|PMA:||Performance Monitor Agent|
|RMA:||Resource Management Agent|
|JRT:||Job Response Time|
|JQT:||Job Queueing Time|
|JET:||Job Execution Time|
|JTT:||Job Transfer Time|
|QoS:||Quality of Service|
|SLA:||Service Level Agreement|
|UUTC:||Utility Unit Time Cost|
|MDP:||Markov decision process|
|PDF:||Probability Density Function|
|:||Job arrival rate of cloud computing platform|
|:||Job arrival rate of th VM in th VMC|
|:||Job server rate of th VM in th VMC|
|:||The executed result size of user job|
|:||The allocation bandwidth resources of the user job.|
Conflict of Interests
The authors declare that there is no conflict of interests regarding the publication of this paper.
The work presented in this paper was supported by National Natural Science Foundation of China (nos. 61272382 and 61402183).
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