Research Article
Multiagent Cooperative Learning Strategies for Pursuit-Evasion Games
Table 1
Average number of capture steps in different environments.
| ā | Grid size | Without obstacles (steps) | With obstacles (steps) |
| Hysteretic Q-Learning | 12 * 12 | 68 | 73 | RL-Fusing | 12 * 12 | 61 | 65 | The proposed approach | 12 * 12 | 24 | 27 |
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