Mathematical Problems in Engineering / 2015 / Article / Tab 1

Research Article

Multiagent Cooperative Learning Strategies for Pursuit-Evasion Games

Table 1

Average number of capture steps in different environments.

Grid sizeWithout obstacles
(steps)
With obstacles
(steps)

Hysteretic Q-Learning12 * 126873
RL-Fusing12 * 126165
The proposed approach12 * 122427