Research Article

Multiagent Cooperative Learning Strategies for Pursuit-Evasion Games

Table 2

Average number of capture steps for different movement types.

ā€‰Grid sizeClockwise movement
(steps)
Random clockwise and counterclockwise movement
(steps)

Hysteretic Q-Learning12 * 125669
RL-Fusing12 * 124856
The proposed approach12 * 122632