Research Article
Multiagent Cooperative Learning Strategies for Pursuit-Evasion Games
Table 2
Average number of capture steps for different movement types.
| ā | Grid size | Clockwise movement (steps) | Random clockwise and counterclockwise movement (steps) |
| Hysteretic Q-Learning | 12 * 12 | 56 | 69 | RL-Fusing | 12 * 12 | 48 | 56 | The proposed approach | 12 * 12 | 26 | 32 |
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