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Mathematical Problems in Engineering
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Mathematical Problems in Engineering
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2015
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Article
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Tab 2
Research Article
Multiagent Cooperative Learning Strategies for Pursuit-Evasion Games
Table 2
Average number of capture steps for different movement types.
Grid size
Clockwise movement
(steps)
Random clockwise and counterclockwise movement
(steps)
Hysteretic Q-Learning
12 * 12
56
69
RL-Fusing
12 * 12
48
56
The proposed approach
12 * 12
26
32