Research Article
Under Industry 4.0, the Current Status of Development and Trend Sports Industry Combining with Cloud Technology
Table 4
Cognitive analysis of sports involvement in sports apps.
| Issue | M | SD | % |
| Attractiveness (28%) | (1) Make me happy | 3.21 | 0.793 | 27.70 | (2) Very attractive to me | 3.20 | 0.793 | 27.70 | (3) I will invite family and friends to join together | 3.14 | 0.873 | 28.70 |
| Centrality (27.5%) | (4) One of the focuses of life, willing to sacrifice other leisure time | 3.01 | 0.931 | 25.00 | (5) I like to discuss the use experience with my friends | 3.11 | 0.873 | 29.30 | (6) I have many friends who use | 3.14 | 0.869 | 28.20 |
| Self-expression (24.3%) | (7) Use system exercise to show your ability | 3.15 | 0.769 | 23.50 | (8) I can talk about the user experience | 3.10 | 0.856 | 25.00 | (9) I am happy to share the use process publicly | 3.05 | 0.921 | 24.50 |
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