Research Article
The Role of Motivation and Desire in Explaining Students’ VR Games Addiction: A Cognitive-Behavioral Perspective
Table 2
Reliability analysis of the collected survey.
| Construct | Items | Loadings | CR | CA | AVE |
| Cyber aggression (CA) | CG1 | 0.879 | 0.923 | 0.923 | 0.706 | CG2 | 0.866 | | | | CG3 | 0.858 | | | | CG4 | 0.828 | | | | CG5 | 0.767 | | | |
| Enjoyment (EJ) | EJ1 | 0.872 | 0.888 | 0.882 | 0.615 | EJ2 | 0.801 | | | | EJ3 | 0.790 | | | | EJ4 | 0.743 | | | | EJ5 | 0.706 | | | |
| Cognitive absorption (CA) | CA1 | 0.899 | 0.924 | 0.765 | 0.802 | CA2 | 0.894 | | | | CA3 | 0.893 | | | |
| Time distortion (TD) | TD1 | 0.804 | 0.835 | 0.906 | 0.628 | TD2 | 0.791 | | | | TD3 | 0.783 | | | |
| Behavioral desire (BD) | BD1 | 0.867 | 0.885 | 0.900 | 0.718 | BD2 | 0.845 | | | | BD3 | 0.831 | | | |
| VR game addiction (GA) | GA1 | 0.768 | 0.791 | 0.746 | 0.559 | GA2 | 0.767 | | | | GA3 | 0.706 | | | | Maximum variance explained is 33.074% |
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