Research Article

[Retracted] Basketball Technology Simulation Application Based on Virtual Reality

Table 1

Time consuming in different stages.

NumberTwistBreakingTake offFree handBuffer

10.280.120.30.280.38
20.290.10.280.240.34
30.270.10.260.260.36
40.290.090.250.240.38
50.280.110.270.250.36
Average value0.2820.1040.2720.2540.364