Research Article
Gamification and Machine Learning Inspired Approach for Classroom Engagement and Learning
Algorithm 1
Attendance-based coin distribution.
(1) | SET StuddentATT_coin = 4000 | (2) | if student status == ABSENT then | (3) | StudentATT_coins = studentATT_coins -100 | (4) | else if student status = = studentDUTYLEAVEthen | (5) | studentATT_coins = studentATT_coins +100 | (6) | else if student status = = PRESENT then | (7) | student ATT_coins = studentATT_coins +0 | (8) | if student task = = COMPLETED OR studentanswer = = | CORRECT then | (9) | student_coins = studentATT_coins + bonus coins | (10) | else | (11) | student ATT_coins = studentATT_coins +0 | (12) | end if | (13) | else | (14) | PRINT “wrong input” | (15) | end if |
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