Research Article
Gamification and Machine Learning Inspired Approach for Classroom Engagement and Learning
Algorithm 2
Classroom discussion coin.
(1) | Input: studentATT_coins, question | (2) | if question = = correct then | (3) | studentATT_coins = studentATT_coins +10 | (4) | else | (5) | studentATT coins = studentATT_coins | (6) | end if |
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