Research Article
Gamification and Machine Learning Inspired Approach for Classroom Engagement and Learning
Algorithm 4
Online quiz performance-based coin distribution.
(1) | Input: studentATT_coins, bonus | (2) | Read student list S List | (3) | for student in S List do | (4) | if student is in top 5 then | (5) | studentATT_coins = studentATT_coins + correct_ans × bonus × 2 | (6) | else | (7) | studentATT coins = studentAT T coins + correct ans × bonus | (8) | end if | (9) | end for |
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