Research Article

Gamification and Machine Learning Inspired Approach for Classroom Engagement and Learning

Table 1

Comparative analysis.

Sr.noReferencesI1I2I3I4I5I6I7I8I9

1.Law et al. [22]YesYesYesYesNoYesNoNoNo
2.Liu and Peng [23]YesYesYesYesNoNoNoNoNo
3.Marques and Nixon [21]YesYesYesYesNoYesNoNoYes
4.Akpolat and Slany [25]YesNoYesYes50NoYesYesNo
5.Uskov and Sekar [12]YesYesYesYes30NoNoYesYes
6.Cahyani [30]Progression loop is not definedNoYesYes30YesNoYesNo
7.Mohamad et al. [31]Progression levels are not mentionedYesYesYesNoYesYesNoNo

Engagement/progression loop = I1, game-based learning = I2, gamified learning = I3, game elements/mechanics = I4, sample size = I5, gamified platform = I6, visualization of result = I7, analysis/validation of results = I8, continuous defined reward system = I9.