Research Article
Gamification and Machine Learning Inspired Approach for Classroom Engagement and Learning
| Sr.no | References | I1 | I2 | I3 | I4 | I5 | I6 | I7 | I8 | I9 |
| 1. | Law et al. [22] | Yes | Yes | Yes | Yes | No | Yes | No | No | No | 2. | Liu and Peng [23] | Yes | Yes | Yes | Yes | No | No | No | No | No | 3. | Marques and Nixon [21] | Yes | Yes | Yes | Yes | No | Yes | No | No | Yes | 4. | Akpolat and Slany [25] | Yes | No | Yes | Yes | 50 | No | Yes | Yes | No | 5. | Uskov and Sekar [12] | Yes | Yes | Yes | Yes | 30 | No | No | Yes | Yes | 6. | Cahyani [30] | Progression loop is not defined | No | Yes | Yes | 30 | Yes | No | Yes | No | 7. | Mohamad et al. [31] | Progression levels are not mentioned | Yes | Yes | Yes | No | Yes | Yes | No | No |
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Engagement/progression loop = I1, game-based learning = I2, gamified learning = I3, game elements/mechanics = I4, sample size = I5, gamified platform = I6, visualization of result = I7, analysis/validation of results = I8, continuous defined reward system = I9.
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