Research Article
Gamification and Machine Learning Inspired Approach for Classroom Engagement and Learning
Table 3
Examples of 9 fuzzy rules.
| Rule no. | Attendance | Other activities | Decision-making |
| 1. | Low | Moderate | Decision 1 | 2. | Moderate | Moderate | Decision 2 | 3. | High | Low | Decision 3 | 4. | Low | Low | Decision 4 | 5. | Moderate | High | Decision 5 | 6. | High | High | Decision 6 | 7. | Low | High | Decision 7 | 8. | Moderate | Low | Decision 8 | 9. | Moderate | High | Decision 9 |
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