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Rehabilitation Research and Practice
Volume 2014, Article ID 279609, 13 pages
Research Article

Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation

1Department of Physical Therapy, Georgia State University, P.O. Box 4019, Atlanta, GA 30302-4019, USA
2Center for Pediatric Locomotion Sciences, Georgia State University, Atlanta, GA 30302-3975, USA

Received 7 July 2014; Revised 4 December 2014; Accepted 8 December 2014; Published 25 December 2014

Academic Editor: Nicola Smania

Copyright © 2014 Yu-ping Chen et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.


Objective. To describe and analyze the potential use of games in the commercially available EyeToy Play and EyeToy Play 2 on required/targeted training skills and feedback provided for clinical application. Methods. A summary table including all games was created. Two movement experts naïve to the software validated required/targeted training skills and feedback for 10 randomly selected games. Ten healthy school-aged children played to further validate the required/targeted training skills. Results. All but two (muscular and cardiovascular endurance) had excellent agreement in required/targeted training skills, and there was 100% agreement on feedback. Children’s performance in required/targeted training skills (number of unilateral reaches and bilateral reaches, speed, muscular endurance, and cardiovascular endurance) significantly differed between games . Conclusion. EyeToy Play games could be used to train children’s arm function. However, a careful evaluation of the games is needed since performance might not be consistent between players and therapists’ interpretation.