Research Article

Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation

Table 6

Quantitative validation of the game analysis table using 10 children with typical development.

GameUnilateral reaching*Bilateral reaching*Speed* (# arm mvts/min)Number of total arm mvts*Maximal heart rate change*Maximal heart rate*Average heart rate*Percentage of heart rate reserve*

Beat Freak75.04%
(12.42%)
24.96%
(12.42%)
51.00
(11.32)
187.88
(97.96)
23.60
(18.33)
132.70
(13.14)
122.40
(12.69)
36.10%
(14.51%)
Kung Fu84.76%
(12.75%)
15.24%
(12.75%)
49.22
(13.84)
166.89
(82.44)
35.10
(17.52)
147.20
(17.62)
130.13
(16.21)
44.63%
(17.87%)
Rocket Rumble81.42%
(23.46%)
18.58%
(23.46%)
62.78
(36.21)
253.33
(234.52)
23.00
(18.97)
140.90
(25.43)
128.55
(16.75)
41.24%
(19.30%)
Slap Stream98.78%
(2.74%)
1.22%
(2.74%)
41.11
(13.73)
125.44
(54.02)
16.30
(9.55)
128.60
(10.52)
120.47
(13.58)
33.18%
(10.72%)
Soccer Craze65.80%
(36.88%)
34.20%
(36.88%)
35.90
(13.63)
159.89
(64.76)
38.60
(21.14)
154.70
(24.82)
137.78
(17.89)
53.18%
(20.47%)
Wishi Washi54.67%
(42.15%)
45.33%
(42.15%)
79.10
(32.78)
456.78
(415.93)
33.50
(17.83)
145.60
(17.65)
131.43
(17.23)
46.74%
(18.40%)
Bubble Pop75.52%
(12.56%)
24.48%
(12.56%)
40.14
(21.42)
335.22
(421.66)
19.10
(7.52)
131.60
(15.79)
121.30
(14.44)
33.84%
(11.46%)
Goal Attack21.00%
(22.26%)
79.00%
(22.26%)
15.17
(5.85)
67.33
(38.68)
16.00
(9.80)
129.20
(12.02)
121.15
(12.52)
33.30%
(11.46%)
Table Tennis76.59%
(34.19%)
23.41%
(34.19%)
33.56
(15.37)
125.56
(68.38)
25.20
(16.61)
133.40
(16.22)
121.65
(12.58)
35.17%
(16.82%)

< .05: a statistical significance was found between games; the value in parentheses is the standard deviation; mvts: movements.