Review Article

Virtual Reality Rehabilitation from Social Cognitive and Motor Learning Theoretical Perspectives in Stroke Population

Table 5

Example of Medline search via Ovid.

TermMeSHKeywords

Virtual
reality
(i) User-computer interface
(ii) Video games
(iii) Computer simulation
(i) User-computer interface*
(ii) Computer simulation
(iii) Virtual reality
(iv) Computer* model*  
(v) Video game*

Stroke(i) Stroke or brain infarction/or brain stem infarctions/or lateral medullary syndrome/or cerebral infarction/or dementia, multi-infarct/or infarction, anterior cerebral artery/or infarction, middle cerebral artery/or infarction, posterior cerebral artery/or stroke, lacunar
(ii) Cerebrovascular disorders/or basal ganglia cerebrovascular disease/or basal ganglia hemorrhage/or putaminal hemorrhage/or brain ischemia/or brain infarction/or brain stem infarctions/or lateral medullary syndrome/or cerebral infarction/or dementia, multi-infarct/or infarction, anterior cerebral artery/or infarction, middle cerebral artery/or infarction, posterior cerebral artery/or hypoxia-ischemia, brain/or ischemic attack, transient/or vertebrobasilar insufficiency/or subclavian steal syndrome/or stroke/or stroke, lacunar/
(iii) Hemiplegia
(i) Stroke
(ii) Apoplexy
(iii) Cva*  
(iv) Hemipleg*  
(v) Hemiparesis
(vi) Hemiparalysis
(vii) (Cerebrovascular or cerebral) adj2 (stroke* or accident*)
(viii) Brain infarct*

Randomized controlled trialRandom allocationRandom*