Review Article
Virtual Reality Rehabilitation from Social Cognitive and Motor Learning Theoretical Perspectives in Stroke Population
Table 5
Example of Medline search via Ovid.
| Term | MeSH | Keywords |
| Virtual reality | (i) User-computer interface (ii) Video games (iii) Computer simulation | (i) User-computer interface* (ii) Computer simulation (iii) Virtual reality (iv) Computer* model* (v) Video game* |
| Stroke | (i) Stroke or brain infarction/or brain stem infarctions/or lateral medullary syndrome/or cerebral infarction/or dementia, multi-infarct/or infarction, anterior cerebral artery/or infarction, middle cerebral artery/or infarction, posterior cerebral artery/or stroke, lacunar (ii) Cerebrovascular disorders/or basal ganglia cerebrovascular disease/or basal ganglia hemorrhage/or putaminal hemorrhage/or brain ischemia/or brain infarction/or brain stem infarctions/or lateral medullary syndrome/or cerebral infarction/or dementia, multi-infarct/or infarction, anterior cerebral artery/or infarction, middle cerebral artery/or infarction, posterior cerebral artery/or hypoxia-ischemia, brain/or ischemic attack, transient/or vertebrobasilar insufficiency/or subclavian steal syndrome/or stroke/or stroke, lacunar/ (iii) Hemiplegia | (i) Stroke (ii) Apoplexy (iii) Cva* (iv) Hemipleg* (v) Hemiparesis (vi) Hemiparalysis (vii) (Cerebrovascular or cerebral) adj2 (stroke* or accident*) (viii) Brain infarct* |
| Randomized controlled trial | Random allocation | Random* |
|
|