Research Article

A Mixed Methods Small Pilot Study to Describe the Effects of Upper Limb Training Using a Virtual Reality Gaming System in People with Chronic Stroke

Table 1

Baseline values for the YouGrabber and gym groups.

ParameterMedian RangeMedianRange
GroupYouGrabberGym

MAL Amt1.20–3.41.10–2
MAL HW1.30–2.510–2.7
Box and block20.52–4922.53–46
FSS2.11–4.43.62–5.88

MAL: motor activity log, AMT: amount completed; a higher score indicates greater use, HW: how well; how well they perceived they used their upper limb; a higher score indicates greater use, and box and block: how many blocks moved in 60 seconds with affected arm. FSS: fatigue severity scale; a higher score indicates greater fatigue.