Research Article
Performance Optimization of 3D Lattice Boltzmann Flow Solver on a GPU
Algorithm 2
Basic skeleton of LBM algorithm.
() void LBM(double *source_grid, double | dest_grid, int grid_size, int timeSteps) | () | () int i; | () double temp_grid; | () for (i = 0; i < timeSteps; i++) | () | () collide(source_grid, temp_grid, grid_size); | () stream(temp_grid, dest_grid, grid_size); | () swap_grid(source_grid, dest_grid); | () | () |
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