Research Article
Low-Complexity Texture Video Coding Based on Motion Homogeneity for 3D-HEVC
Table 11
Coding results of AMSRA compared to original 3D-HEVC.
| Sequences | Texture video | Rendered view | Dtime (%) | BDBR (%) | BDPSNR (dB) | BDBR (%) | BDPSNR (dB) |
| Kendo | 0.59 | −0.02 | 0.18 | −0.01 | −28.3 | Balloons | 0.53 | −0.02 | 0.13 | −0.01 | −27.8 | Newspaper | 0.91 | −0.03 | 0.43 | −0.02 | −31.2 | Shark | 1.58 | −0.05 | 0.92 | −0.03 | −39.6 | Undo_Dancer | 1.47 | −0.05 | 0.85 | −0.03 | −38.7 | GT_Fly | 0.88 | −0.03 | 0.23 | −0.01 | −29.8 | Poznan_Street | 0.48 | −0.02 | 0.11 | −0.01 | −30.3 | Poznan_Hall2 | 0.24 | −0.01 | 0.06 | −0.00 | −24.5 | Average | 0.84 | −0.03 | 0.36 | −0.02 | −31.3 |
|
|