Research Article
Low-Complexity Texture Video Coding Based on Motion Homogeneity for 3D-HEVC
Table 12
Coding results of the overall algorithm compared to original 3D-HEVC.
| Sequences | Texture video | Rendered view | Dtime (%) | BDBR (%) | BDPSNR (dB) | BDBR (%) | BDPSNR (dB) |
| Kendo | 0.98 | −0.03 | 0.39 | −0.02 | −55.3 | Balloons | 0.91 | −0.03 | 0.36 | −0.02 | −53.9 | Newspaper | 1.45 | −0.04 | 0.67 | −0.02 | −56.2 | Shark | 2.43 | −0.06 | 1.16 | −0.03 | −60.8 | Undo_Dancer | 2.29 | −0.06 | 1.08 | −0.03 | −59.9 | GT_Fly | 1.16 | −0.03 | 0.24 | −0.01 | −57.1 | Poznan_Street | 0.57 | −0.02 | 0.17 | −0.01 | −58.1 | Poznan_Hall2 | 0.38 | −0.02 | 0.11 | −0.01 | −51.6 | Average | 1.27 | −0.04 | 0.52 | −0.02 | −56.6 |
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