Research Article
Low-Complexity Texture Video Coding Based on Motion Homogeneity for 3D-HEVC
Table 13
Runtime ratio of the proposed overall algorithm for only encoding texture video.
| Sequences | Dtime (tex) (%) | Dtime (base) (%) | Dtime (dep) (%) |
| Kendo | −76.6 | −60.8 | −82.7 | Balloons | −75.1 | −59.1 | −81.8 | Newspaper | −79.1 | −61.8 | −84.2 | Shark | −83.3 | −65.3 | −88.2 | Undo_Dancer | −82.1 | −64.4 | −86.7 | GT_Fly | −80.2 | −63.9 | −84.8 | Poznan_Street | −80.1 | −65.4 | −83.2 | Poznan_Hall2 | −72.6 | −57.1 | −78.1 | Average | −78.6 | −62.2 | −83.7 |
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