Research Article
Low-Complexity Texture Video Coding Based on Motion Homogeneity for 3D-HEVC
Table 14
Coding results of the proposed overall method compared with the FEDTC [
25] method.
| Sequences | Texture video | Rendered view | Dtime (%) | BDBR (%) | BDPSNR (dB) | BDBR (%) | BDPSNR (dB) |
| Kendo | 0.21 | −0.01 | 0.11 | −0.01 | −3.2 | Balloons | 0.27 | −0.01 | 0.19 | −0.01 | −2.7 | Newspaper | 0.56 | −0.02 | 0.22 | −0.01 | −7.1 | Shark | 1.62 | −0.05 | 0.49 | −0.02 | −9.5 | Undo_Dancer | 1.51 | −0.05 | 0.56 | −0.02 | −9.0 | GT_Fly | 1.07 | −0.03 | 0.29 | −0.01 | −2.4 | Poznan_Street | 0.25 | −0.01 | 0.37 | −0.02 | −11.3 | Poznan_Hall2 | 0.04 | −0.00 | 0.22 | −0.01 | −8.7 | Average | 0.69 | −0.02 | 0.31 | −0.01 | −6.7 |
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