Research Article
Low-Complexity Texture Video Coding Based on Motion Homogeneity for 3D-HEVC
Table 15
Coding results of the proposed overall method compared with the OLCRS [
28] method.
| Sequences | Texture video | Rendered view | Dtime (%) | BDBR (%) | BDPSNR (dB) | BDBR (%) | BDPSNR (dB) |
| Kendo | 0.45 | −0.02 | 0.12 | −0.01 | −31.5 | Balloons | 0.52 | −0.02 | 0.09 | −0.01 | −30.1 | Newspaper | 1.01 | −0.03 | 0.39 | −0.02 | −31.2 | Shark | 1.91 | −0.05 | 0.56 | −0.02 | −39.7 | Undo_Dancer | 1.84 | −0.05 | 0.95 | −0.03 | −38.5 | GT_Fly | 0.92 | −0.03 | 0.11 | −0.01 | −31.6 | Poznan_Street | 0.21 | −0.01 | 0.04 | −0.00 | −32.2 | Poznan_Hall2 | 0.12 | −0.01 | 0.02 | −0.00 | −27.8 | Average | 0.87 | −0.03 | 0.29 | −0.01 | −32.8 |
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