Research Article
Low-Complexity Texture Video Coding Based on Motion Homogeneity for 3D-HEVC
Table 9
Coding results of FDLRD compared to original 3D-HEVC.
| Sequences | Texture video | Rendered view | Dtime (%) | BDBR (%) | BDPSNR (dB) | BDBR (%) | BDPSNR (dB) |
| Kendo | 0.68 | −0.02 | 0.22 | −0.01 | −29.4 | Balloons | 0.64 | −0.02 | 0.19 | −0.01 | −28.9 | Newspaper | 0.89 | −0.03 | 0.39 | −0.02 | −30.8 | Shark | 1.23 | −0.04 | 0.58 | −0.02 | −37.2 | Undo_Dancer | 1.16 | −0.04 | 0.52 | −0.02 | −36.5 | GT_Fly | 0.71 | −0.02 | 0.26 | −0.01 | −31.2 | Poznan_Street | 0.27 | −0.01 | 0.11 | −0.01 | −29.8 | Poznan_Hall2 | 0.18 | −0.01 | 0.04 | −0.00 | −23.7 | Average | 0.72 | −0.02 | 0.29 | −0.01 | −30.9 |
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