Research Article

Automatic Generation of Real-Time Animation Game Learning Levels Based on Artificial Intelligence Assistant

Figure 12

(a) Clearance path hole correction. (b) After the correction, the system decides to keep the edge and delete the floor element in the opposite direction to make the hole. The width of the mouth satisfies the element. Finally, the system will search for all floor elements on the level and check whether it is greater than the width of the element. Floors that are less than the width will be filled to the required width to reduce the existence of unusable floors. The edge floors will also be avoided here.
(a)
(b)