Research Article

Automatic Generation of Real-Time Animation Game Learning Levels Based on Artificial Intelligence Assistant

Table 1

System basic parameter setting.

Main
Main setting
widthGrid preset width
HeightGrid preset height
TopDefines the top area
BottomDefines the bottom area
init_gen_numInitialize the number of genes
Population_ElitismParent selected number
ElitismMating pool elite selection (%)

Ground initialize ground-related settingsminGround minimum length
maxGround maximum length
CountGround out of the count initialization level quantity (min, max)
Trap
Trap ball-related settings
max_countMaximum number of trap spheres

Export output conversion-related settingssave_pathOutput file placement location
background_resUnity_prefab related path settings
Prefab_psth
_Res
floors_res
apple_res
bag_res
trap_res