Research Article
Automatic Generation of Real-Time Animation Game Learning Levels Based on Artificial Intelligence Assistant
Table 1
System basic parameter setting.
| Main Main setting | width | Grid preset width | Height | Grid preset height | Top | Defines the top area | Bottom | Defines the bottom area | init_gen_num | Initialize the number of genes | Population_Elitism | Parent selected number | Elitism | Mating pool elite selection (%) |
| Ground initialize ground-related settings | min | Ground minimum length | max | Ground maximum length | Count | Ground out of the count initialization level quantity (min, max) | Trap Trap ball-related settings | max_count | Maximum number of trap spheres |
| Export output conversion-related settings | save_path | Output file placement location | background_res | Unity_prefab related path settings | Prefab_psth | _Res | floors_res | apple_res | bag_res | trap_res |
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