Research Article

Automatic Generation of Real-Time Animation Game Learning Levels Based on Artificial Intelligence Assistant

Table 2

Animation game object setting table.

GroundGN1
CandyC11
Road42[0, 0, 1, 0], [1, 1, 2, 1]
Trapt53[1, 1, 1, 1, 1], [1, 1, 1, 2, 1], [1, 1, 1, 1, 1]
BagB71
EmptyE11