Research Article

Therapists’ Perspective on Virtual Reality Training in Patients after Stroke: A Qualitative Study Reporting Focus Group Results from Three Hospitals

Table 4

Category scheme structured on four levels.

First levelSecond levelThird levelFourth level

Therapists and VRRole of therapistsInteraction
Patient management
Active
Therapeutic outlookActivity-oriented
Body function-oriented
Skills

Therapists and VRTherapists’ actions
and tasks
Approach in OT and PTAdvantages
Coaching
Calibration
Documentation
Effect of therapy
Instruction
Patient analysis
Patient monitoring

Therapists and VRHealth service modelEfficiency
Patient self-responsibility
Therapy settingGroup therapy
Individual therapy

Therapists and VRPatient selectionClinical reasoning
Exclusion criteria
Stage of rehabilitation
Team decision
Therapy goal

VR deviceExpected and unexpected expectations and evaluationDevice characteristics
No expectations
Patient development
Patient motivation
Risks in VR treatment
Therapists’ action and tasks
Therapist role

VR deviceDevice handling and learning effectsGeneralNegative
Positive
Device calibration
Experience in handling
Fear degradation
HandlingSafety in handling
Speed in handling
Routine in handling

VR device Device characteristicsMalfunctionInfrared detection
Graphics
Hardware
Parameter
Adjustment
Time delay
GamesApplicable
Complex
Flawed
Frustrating
Functional
Multivariant
Rare

Patients and VRTherapy effects on patientsCognitive functionAwareness
Concentration
Emotion
Endurance
Motor functionDual task
Not measurable
Pain
Vegetative function

Patients and VRPatient motivationDirect feedback
Progression
Game character
Requirement of rehabilitation
Influence of media
Patient progress

Patients and VRPatient demotivationPatient as test-individual
System errorAnxiety
Frustration
Nuisance
Pressure
Scepticism

Patients and VRPatient developmentActivity of daily lifeTransfer in daily life
No transfer in daily life
Not measurable
Automation of movement
Behaviour
On deviceGame
Independence

Future prospects and developmentRisks and challengesContraindications
Costs
Euphoria
Lack of sensory input
Misuse
Movement quality
Transfer into daily life
Therapeutic input
Mechanisation
Workload
Self-training
Easiness
Motor learning principlesMotivation
Intensity
Resource-oriented

Future prospects and developmentChances and opportunities in VREndurance
Body function-oriented
Direct feedback
Repetition
Addition to conventional approaches in OT and PT

Future prospects and developmentFuture developments and networkingResearch
Marketing
Lobby
Supplier
Rehabilitation centre

Future prospects and developmentExpected improvementsGames
Hardware
Software

Pick-up categoryAmbience
Virtual realityOther VR systems