Research Article

Low Complexity Mode Decision for 3D-HEVC

Table 4

Results of each individual algorithm compared to 3DV-HTM.

SequencesTextureRendered
FCUSSDEFCUSSDE
BDBR (%)BDPSNR (dB)Dtime (%)BDBR (%)BDPSNR (dB)Dtime (%)BDBR (%)BDPSNR (dB)Dtime (%)BDBR (%)BDPSNR (dB)Dtime (%)

Kendo1.23−0.03−380.82−0.02−120.22−0.02−380.12−0.01−12
Balloons1.41−0.05−320.35−0.01−80.37−0.04−320.32−0.00−8
Newspaper0.78−0.02−390.96−0.04−170.16−0.03−390.26−0.02−17
Shark2.17−0.06−421.13−0.02−210.43−0.02−420.33−0.01−21
Undo_Dancer0.89−0.08−290.47−0.01−60.19−0.03−290.21−0.02−6
GT_Fly1.54−0.02−341.34−0.05−110.67−0.04−340.14−0.01−11
Poznan_Street0.82−0.07−260.96−0.06−160.32−0.01−260.32−0.03−16
Poznan_Hall20.94−0.04−440.72−0.03−90.43−0.01−440.21−0.02−9

Average1.22−0.046−350.84−0.03−130.35−0.025−350.24−0.015−13