Research Article
Efficient Parallel Implementation of Active Appearance Model Fitting Algorithm on GPU
Algorithm 3
GPU-based method for calculating S.
// : the ID of vertex. | // : the appearance parameters vector. | // : the matrix describing the modes of variation. | // : the mean shape vector. | // , , and : the pose parameters. | () i blockId * gridDim + threadId; | () while < size of c | () ; | () ; | () end while | () ; | () ; | () ; | () ; | () check if ith vertex is in image |
|