Research Article
Prevalence and Correlates of Video and Internet Gaming Addiction among Hong Kong Adolescents: A Pilot Study
Table 2
Percentages of responses (often and very often) for each item of the Game Addiction Scale.
| ā | Often | Very often | Total | ā | n | % | n | % | n | % |
| (i) Did you think about playing a game all day long? | 58 | 11.5 | 38 | 7.6 | 96 | 19.1 | (ii) Did you spend increasing amounts of time on games? | 52 | 10.3 | 36 | 7.2 | 88 | 17.5 | (iii) Did you play games to forget about real life? | 34 | 6.8 | 34 | 6.8 | 68 | 13.5 | (iv) Have others unsuccessfully tried to reduce your game use? | 37 | 7.4 | 40 | 8.0 | 77 | 15.3 | (v) Have you felt bad when you were unable to play? | 32 | 6.4 | 24 | 4.8 | 56 | 11.1 | (vi) Did you have fights with others (e.g., family, friends) over your time spent on games? | 30 | 6.0 | 32 | 6.4 | 62 | 12.3 | (vii) Have you neglected other important activities (e.g., school, work, sports) to play games? | 34 | 6.8 | 32 | 6.4 | 66 | 13.1 |
|
|