Research Article
Prevalence and Correlates of Video and Internet Gaming Addiction among Hong Kong Adolescents: A Pilot Study
Table 3
Logistic regression analysis of the risk for gaming addiction (total R 2 = 0.39).
| | | OR | 95% CI | P values | R
2 change |
| Step 1 | Sex | | | | 0.16 | Girls | 1.00 | | | | Boys | 2.49 | 1.41–4.40 |
0.002 | | Academic performance | | | | | Good or very good | 1.00 | | | | Fair | 1.55 | 0.70–3.45 | 0.458 | | Poor or very poor | 2.80 | 1.13–6.92 | 0.026 | | Family harmony | | | | | Good or very good | 1.00 | | | | General | 1.15 | 0.62–2.12 | 0.654 | | Bad or very bad | 3.36 | 1.53–7.41 | 0.003 | | Classmate relations | | | | | Good or very good | 1.00 | | | | General | 1.04 | 0.55–1.96 | 0.897 | | Bad or very bad | 1.37 | 0.40–4.70 | 0.620 | | Number of close friends | | | | | 6 or less | 1.00 | | | | 7 or more | 3.08 | 1.63–5.82 | 0.001 | | Step 2 | Types of games | | | | 0.02 | Other types of video games | 1.00 | | | | Multiplayer online games | 2.50 | 1.29–4.85 | 0.007 | | Step 3
|
Average time of gaming per week | 1.32 | 1.16–1.49 | <0.001 | 0.21 |
Frequency of spending money on gaming | 1.18 | 1.02–1.36 | 0.025 | |
Amount of money spent on gaming per month | 0.92 | 0.62–1.37 |
0.696 | | Period of spending money on gaming | 1.35 | 1.01–1.81 | 0.042 | | Period of playing internet games | 1.03 | 0.75–1.41 | 0.873 | |
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