Research Article

Prevalence and Correlates of Video and Internet Gaming Addiction among Hong Kong Adolescents: A Pilot Study

Table 3

Logistic regression analysis of the risk for gaming addiction (total R 2 = 0.39).

OR95% CIP valuesR 2 change

Step  1Sex 0.16
 Girls1.00
 Boys2.491.41–4.40 0.002
Academic performance
 Good or very good1.00
 Fair 1.550.70–3.450.458
 Poor or very poor 2.801.13–6.920.026
Family harmony
 Good or very good1.00
 General 1.150.62–2.120.654
 Bad or very bad 3.361.53–7.410.003
Classmate relations
 Good or very good1.00
 General 1.040.55–1.960.897
 Bad or very bad1.370.40–4.700.620
Number of close friends
 6 or less1.00
 7 or more 3.081.63–5.820.001
Step  2Types of games 0.02
 Other types of video games 1.00
 Multiplayer online games 2.501.29–4.850.007
Step  3
Average time of gaming per week 1.321.16–1.49<0.0010.21
Frequency of spending money on gaming1.181.02–1.360.025
Amount of money spent on gaming per month0.920.62–1.37 0.696
Period of spending money on gaming 1.351.01–1.810.042
Period of playing internet games 1.030.75–1.410.873