Research Article
View-Dependent Tessellation and Simulation of Ocean Surfaces
Algorithm 1
Pseudocode of the main geometry shader.
if T.NeedsRefinement() then | = T.calculateRefinementType() | T.RefineTriangle //Process Patterns | else if T.NeedsCoarsement() then | T.CoarsenTriangle() //Restore original triangle and discard the rest | else | T.Emit() //Triangle remains unaffected | end if |
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