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The Scientific World Journal
Volume 2014, Article ID 979418, 12 pages
Research Article

View-Dependent Tessellation and Simulation of Ocean Surfaces

1Neuroscience Division, Starlab Barcelona, 08022 Barcelona, Spain
2Department de Llenguatges i Sistemes Informatics, Universitat Jaume I, 12071 Castellon, Spain
3Neuroelectrics, 08022 Barcelona, Spain
4Department of Informatica i Matematica Aplicada, Universitat de Girona, 17071 Girona, Spain

Received 16 August 2013; Accepted 19 December 2013; Published 6 February 2014

Academic Editors: F. Giannini and G. H. Yeoh

Copyright © 2014 Anna Puig-Centelles et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Supplementary Material

The reader can find a video showing how the view-dependent tessellation works depending on the field of view. This video also includes the animation of the ocean.

  1. Supplementary Video