Research Article

View-Dependent Tessellation and Simulation of Ocean Surfaces

Table 2

Comparison of time (in milliseconds) required for animating ocean surfaces with different polygonal complexities with Perlin noise and a FFT-based solution.

Number of triangles Perlin noise FFT

4,096 2.45 4.89
16,384 3.14 6.45
65,536 4.18 7.22
262,144 5.69 10.23
562,500 13.25 18.65