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The Scientific World Journal
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2014
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Article
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Tab 2
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Research Article
View-Dependent Tessellation and Simulation of Ocean Surfaces
Table 2
Comparison of time (in milliseconds) required for animating ocean surfaces with different polygonal complexities with Perlin noise and a FFT-based solution.
Number of triangles
Perlin noise
FFT
4,096
2.45
4.89
16,384
3.14
6.45
65,536
4.18
7.22
262,144
5.69
10.23
562,500
13.25
18.65