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Wireless Communications and Mobile Computing
Volume 2018, Article ID 2571671, 10 pages
Research Article

Pedestrian Motion Learning Based Indoor WLAN Localization via Spatial Clustering

Chongqing Key Lab of Mobile Communications Technology, Chongqing University of Posts and Telecommunications, Chongqing 400065, China

Correspondence should be addressed to Yanmeng Wang; moc.liamg@mygnawih

Received 25 December 2017; Revised 8 March 2018; Accepted 16 April 2018; Published 15 May 2018

Academic Editor: Xin-Lin Huang

Copyright © 2018 Xiaolong Yang et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.


Applications on Location Based Services (LBSs) have driven the increasing demand for indoor localization technology. The conventional location fingerprinting based localization involves heavy time and labor cost for database construction, while the well-known Simultaneous Localization and Mapping (SLAM) technique requires assistant motion sensors as well as complicated data fusion algorithms. To solve the above problems, a new pedestrian motion learning based indoor Wireless Local Area Network (WLAN) localization approach is proposed in this paper to achieve satisfactory LBS without the demand for location calibration or motion sensors. First of all, the concept of pedestrian motion learning is adopted to construct users’ motion paths in the target environment. Second, based on the timestamp relation of the collected Received Signal Strength (RSS) sequences, the RSS segments are constructed to obtain the signal clusters with the newly defined high-dimensional linear distance. Third, the PageRank algorithm is performed to establish the hotspot mapping relations between the physical and signal spaces which are then used to localize the target. Finally, the experimental results show that the proposed approach can effectively estimate the target’s locations and analyze users’ motion preference in indoor environment.