Research Article

Measuring the Influence of Web Features in the Online Gamification Environment: A Multimediation Approach

Table 3

Discriminant validity.

EVHFINT to useMVRecommendationUEUSUF

Experiential value0.826
Hedonic features0.6340.808
Intention to use0.4050.4960.846
Monetary value0.7040.6990.4440.818
Recommendation0.5130.4870.3720.5440.815
User experience0.6760.7180.4420.70.5080.804
User satisfaction0.6520.6060.5460.7110.520.6530.799
Utilitarian features0.6030.7210.4220.6360.480.6370.5560.816

Note: EV stands for experiential value, HF stands for hedonic feature, INT stands for intention, MV stands for monetary value, UE stands for user experience, the US stands for user experience, and UF stands for the utilitarian feature.