Research Article

Measuring the Influence of Web Features in the Online Gamification Environment: A Multimediation Approach

Table 4

Structured model.

PathsStraight effect value valueResult

H1Hedonic features → user experience0.53711.160.001Do not reject
H2Utilitarian features → user experience0.254.8160.001Do not reject
H3User experience → monetary value0.717.8890.001Do not reject
H4User experience → experiential value0.67616.2590.001Do not reject
H5User experience → user satisfaction0.2233.6950.001Do not reject
H6Monetary value → user satisfaction0.3986.6800.001Do not reject
H7Experiential value → user satisfaction0.2183.5120.001Do not reject
H8User satisfaction → intention to use0.54910.5190.001Do not reject
H9User satisfaction → recommendation0.5189.3520.001Do not reject