Research Article
Measuring the Influence of Web Features in the Online Gamification Environment: A Multimediation Approach
Table 5
Effect size and predictive relevance.
| Endogenous variables | | | Exogenous variables | Effect size |
| Experiential value | 0.293 | 0.455 | User experience | 0.841 | Intention to use | 0.201 | 0.295 | User satisfaction | 0.424 | Monetary value | 0.308 | 0.488 | User experience | 0.959 | Recommendation | 0.165 | 0.268 | User satisfaction | 0.370 | User experience | 0.332 | 0.542 | Hedonic features | 0.306 | Utilitarian features | 0.066 | User satisfaction | 0.333 | 0.569 | User experience | 0.054 | Experiential value | 0.049 | Monetary value | 0.153 |
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Note: and represent predictive relevance as well as coefficient of determination. |