Research Article
An Anchor-Free 3D Object Detection Approach Based on Hierarchical Pillars
Table 1
Summary of methods for 3D object detection.
| Methods | Data representation | Detector | Key innovation |
| [12] | Voxel-based | Anchor-based | (1) Voxel feature encoding layer (2) 3D CNN | [13] | Voxel-based | Anchor-based | (1) 3D sparse convolution (2) Better data augmentation | [14] | Pillar-based | Anchor-based | (1) Voxel division without vertical direction (2) Avoid 3D convolution operation | [25] | Pillar-based | Anchor-free | (1) Aligned pillar-to-point projection (2) Multiview feature learning | [17] | Voxel-based | Anchor-free | Anchor-free detector | [26] | Point-based | Anchor-based | Deep Hough voting | [20] | Point-based | Anchor-based | (1) Introduction of RGB images (2) Frustum projection | [21] | Point-based | Anchor-based | (1) Rough 3D proposals based on raw point cloud (2) Fuse local spatial features and global semantic features on the second stage | [22] | Voxel-based | Anchor-based | (1) Voxel-based first-stage prediction (2) Combined with point features for refinement | [23] | Point-based | Anchor-based | (1) Spherical anchor (2) PointsPool | [24] | Point-based | Anchor-free | (3) Feature-based furthest point sampling (F-FPS) (4) 3D centerness assignment strategy |
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