Research Article

A Fast Scheduling Method for Massive Oblique Photography 3D Models

Table 3

Comparison of domestic and foreign mainstream three-dimensional platforms and the scheduling method in this paper.

PlatformData is displayed for the first time
Time (ms)
All data
Display time (ms)
Data scheduling
Efficiency
Data
Clarity
Memory usage (MB) when data is clear

The method of this paper1007000FasterKeep it original700
A domestic platform 110035000GenerallyKeep it original1950
A domestic platform 210012730Faster, scheduling stops when switching locationsKeep it original1630
a foreign platform10050800SlowerClear when close1450