Assistive Technology Innovations in Neurological Conditions
1University of Sao Paulo, Sao Paulo, Brazil
2Oxford Brooks University, Oxford, UK
3McGill University, Québec, Canada
Assistive Technology Innovations in Neurological Conditions
Description
According to WHO, assistive technology is defined as any product which has the primary purpose to maintain or improve an individual’s function and independence, thereby promoting their well-being. Over the past years, advances in assistive technology have led to important steps towards improving the autonomy and quality of life of people with neurological disabilities. Nevertheless, designing, testing, developing, and deploying assistive technologies for people with neurological impairments are undoubtedly challenging tasks, given the long way from the laboratory to the manufacturing processes that aim to make assistive technologies accessible and meet the users’ needs.
This special issue aims at creating an insightful and multidisciplinary forum of discussion about the development, testing, and application of assistive technology innovations in neurological conditions. The contributions are expected to inform and add to evidence on how assistive technologies can be enabling for individuals with a variety of neurological conditions in many different aspects of their lives, such as in health, psychological and social status, education, motor/cognitive learning and performance, and participation in everyday life. Authors are invited to submit high-quality original research results, clinical studies, and review articles.
Potential topics include but are not limited to the following:
- Design and evaluation of assistive technology in neurological disabilities
- Assistive technologies on the computer, mobile, and cloud-based platforms
- Augmented and virtual reality-based technologies for people with neurological conditions
- Wearable assistive technologies for neurological conditions
- Biofeedback systems as assistive technologies for neurological evaluation and rehabilitation
- Games as a tool in neurological evaluation and rehabilitation
- Support in the home, schools, hospitals, and so on through assistive technologies
- Educational and social-cognitive models of assistive technologies
- User-centered design and evaluation of assistive technologies
- Trust, security, and privacy issues associated with assistive technologies
- Methodological and theoretical discussions on assistive technologies