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Education Research International
Volume 2014, Article ID 259128, 14 pages
Research Article

Three Social Classroom Applications to Improve Student Attitudes

Department of Computer and Information Science, Norwegian University of Science and Technology, Sem Saelands Vei 7-9, 7491 Trondheim, Norway

Received 6 May 2014; Revised 28 August 2014; Accepted 30 August 2014; Published 11 September 2014

Academic Editor: Shu-Sheng Liaw

Copyright © 2014 Alf Inge Wang et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.


The paper presents results of a quasiexperiment where the three social classroom applications Post-It, WordCloud, and Categorizer were used in software architecture lectures. Post-It and WordCloud are applications that allow students to brainstorm or give comments related to a given topic. Categorizer is a puzzle game where the students are asked to place a number of terms in one of two correct categories. The three applications are multimodal HTML5 applications that enable students to interact in a classroom using their own digital devices, and the teacher’s laptop is used to display progress and results on the large screen. The focus of this study was to evaluate how the difference of these applications and how their integration into the lecture affected the students’ motivation, engagement, thinking, activity level, social interaction, creativity, enjoyment, attention, and learning. In addition, the study evaluated the usability and the technical quality of the applications. The results of the experiment show that the way such applications are integrated into a lecture highly affects the students’ attitude. The experiment also showed that the game-based application was on average better received among the students and that the students’ attitude was highly sensitive to the difficulty level of the game.