Research Article
Objects, Worlds, and Students: Virtual Interaction in Education
Table 25
Taxonomy of the interactions related to the use of virtual worlds.
| | In-world | In-class |
|
Student-to-student interactions | Talking and commenting ❖ limited use of the chat tool ❖ exclamation phrases ❖ social network slang ❖ use of chat only when necessary ❖ peer tutoring ✓ engagement with activities ✓ experience ✓ attractiveness ✓ collaboration enhancement ✓ effectiveness of activities ✓ enjoyment ✓ immediate feedback
| Talking and commenting ❖ extensive talking ❖ positive comments about the emotional experience ❖ positive comments (3D visualisation and interactive content) ❖ negative comments (malfunctions, crashes) ✓ immediate feedback ✓ enjoyment ✓ collaboration enhancement ✓ peer tutoring ✓ attractiveness ✓ engagement with activities | Non-verbal communication ❖ rare and random use of gestures ❖ no use of emoticons | | Identity (avatar real person) ❖ appearance modification ❖ reference in 1st person ✓ engagement | Identity (real person avatar) ❖ tool/medium to interact ❖ extension of themselves ❖ identify with the avatar ✓ engagement |
|
Student-to-world interactions | Content creation and use ❖ real-time awareness of progress ❖ 3D visualization ✓ engagement ✓ experience ✓ attractiveness of learning material and session ✓ enjoyment ✓ effectiveness ✓ enhancement of creativity | Use of the technology ❖ more time spent better understanding of the tools/world ❖ struggling (few cases) ✓ attractiveness ✓ enjoyment |
Exploring and wandering ❖ brainstorming/exchange of ideas ❖ experience through 3D visualisations ✓ engagement ✓ enjoyment ✓ attractiveness | Attitude towards the technology ✓ positive feelings ✓ engagement with the activities ✓ attractiveness ✓ enjoyment ✓ enthusiasm ✓ excitement ✓ struggling leads to dislike ✓ dislike malfunctions |
Willingness to remain in-world (both in-world and in-class) |
✓ engagement |
✓ attractiveness |
✓ enjoyment |
|
|