Review Article

Meta-Analysis on Investigating and Comparing the Effects on Learning Achievement and Motivation for Gamification and Game-Based Learning

Table 1

Descriptions of the studies involved in this meta-analysis.

NoAuthors and publication yearsGame-related pedagogical modelsGame-related pedagogiesResearch domains

1[27]Leverage learning with gamificationGamificationLearning achievement

2[48]Machine learning inspired approachGamificationLearning achievement

3[49]Integration of board games and augmented reality (AR)GamificationIntrinsic motivation
Extrinsic motivation

4[13]Serious educational games (SEG)GamificationLearning achievement

5[30]Virtual reality (VR): a virtual ecological environmentGame-based learningLearning achievement

6[32]Open and flexible blended learning environmentsGame-based learningLearning achievement

7[28]Multigenre digital game-based instruction (MGI)Game-based learningLearning achievement

8[29]Physical games stimulating acquisitionGame-based learningLearning achievement

9[50]Multiteam participatory simulated game (MPSG)Game-based learningLearning achievement
Intrinsic motivation
Extrinsic motivation

10[12]Gamification as a complement to flipped learningGamificationLearning achievement
Intrinsic motivation
Extrinsic motivation

11[9]Student-generated questioning (SGQ) with game-based flipped learningGamificationLearning achievement
Intrinsic motivation

12[8]Problem-based mathematics teachingGamificationLearning achievement

13[6]Digital game-based learning (DGBL) based on inquiry, communication, mystery, decision making, challenge, and rewards (ICMDCR)Game-based learningLearning achievement
Extrinsic motivation

14[51]Digital game-based information and communication technologiesGame-based learningIntrinsic motivation
Extrinsic motivation

15[31]Teaching personal and responsibility (TPSR) and sport education model (SEM)Game-based learningLearning achievement
Extrinsic motivation

16[10]Game-based flipped learningGame-based learningIntrinsic motivation

17[10]Gamified flipped classroom approachGamificationIntrinsic motivation
Extrinsic motivation

18[15]Game-based learning based on activity theory (AT) and MAKE (motivation, attitude, knowledge, and engagement) framework.
Gamification based on activity theory (AT) and MAKE framework
Game-based learning
Gamification
Intrinsic motivation
Extrinsic motivation
Intrinsic motivation
Extrinsic motivation

19[52]Gamification supported flipped classroomGamificationExtrinsic motivation

20[7]Teaching games for understanding (TGfU)Game-based learningLearning achievement
Intrinsic motivation

21[53]Problem-based and game-based learningGame-based learningLearning achievement
Extrinsic motivation

22[5]3D cardiac catheterization game-based learning system (3D-CCGBLS)Game-based learningLearning achievement
Extrinsic motivation

23[55]Team-based competitive environmentGame-based learningLearning achievement

24[5]Digital game-based learning (DGBL) based on self-efficacy, motivation, anxiety, and achievementsGame-based learningLearning achievement
Extrinsic motivation

25[56]Pedagogically driven serious gameGame-based learningLearning achievement

26[57]Peer assessment-based game development approachGame-based learningLearning achievement
Extrinsic motivation

27[58]Context-aware ubiquitous learning environment called the handheld English language learning organization (HELLO)Game-based learningLearning achievement
Intrinsic motivation