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No | Authors and publication years | Game-related pedagogical models | Game-related pedagogies | Research domains |
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1 | [27] | Leverage learning with gamification | Gamification | Learning achievement |
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2 | [48] | Machine learning inspired approach | Gamification | Learning achievement |
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3 | [49] | Integration of board games and augmented reality (AR) | Gamification | Intrinsic motivation Extrinsic motivation |
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4 | [13] | Serious educational games (SEG) | Gamification | Learning achievement |
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5 | [30] | Virtual reality (VR): a virtual ecological environment | Game-based learning | Learning achievement |
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6 | [32] | Open and flexible blended learning environments | Game-based learning | Learning achievement |
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7 | [28] | Multigenre digital game-based instruction (MGI) | Game-based learning | Learning achievement |
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8 | [29] | Physical games stimulating acquisition | Game-based learning | Learning achievement |
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9 | [50] | Multiteam participatory simulated game (MPSG) | Game-based learning | Learning achievement Intrinsic motivation Extrinsic motivation |
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10 | [12] | Gamification as a complement to flipped learning | Gamification | Learning achievement Intrinsic motivation Extrinsic motivation |
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11 | [9] | Student-generated questioning (SGQ) with game-based flipped learning | Gamification | Learning achievement Intrinsic motivation |
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12 | [8] | Problem-based mathematics teaching | Gamification | Learning achievement |
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13 | [6] | Digital game-based learning (DGBL) based on inquiry, communication, mystery, decision making, challenge, and rewards (ICMDCR) | Game-based learning | Learning achievement Extrinsic motivation |
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14 | [51] | Digital game-based information and communication technologies | Game-based learning | Intrinsic motivation Extrinsic motivation |
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15 | [31] | Teaching personal and responsibility (TPSR) and sport education model (SEM) | Game-based learning | Learning achievement Extrinsic motivation |
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16 | [10] | Game-based flipped learning | Game-based learning | Intrinsic motivation |
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17 | [10] | Gamified flipped classroom approach | Gamification | Intrinsic motivation Extrinsic motivation |
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18 | [15] | Game-based learning based on activity theory (AT) and MAKE (motivation, attitude, knowledge, and engagement) framework. Gamification based on activity theory (AT) and MAKE framework | Game-based learning Gamification | Intrinsic motivation Extrinsic motivation Intrinsic motivation Extrinsic motivation |
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19 | [52] | Gamification supported flipped classroom | Gamification | Extrinsic motivation |
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20 | [7] | Teaching games for understanding (TGfU) | Game-based learning | Learning achievement Intrinsic motivation |
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21 | [53] | Problem-based and game-based learning | Game-based learning | Learning achievement Extrinsic motivation |
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22 | [5] | 3D cardiac catheterization game-based learning system (3D-CCGBLS) | Game-based learning | Learning achievement Extrinsic motivation |
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23 | [55] | Team-based competitive environment | Game-based learning | Learning achievement |
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24 | [5] | Digital game-based learning (DGBL) based on self-efficacy, motivation, anxiety, and achievements | Game-based learning | Learning achievement Extrinsic motivation |
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25 | [56] | Pedagogically driven serious game | Game-based learning | Learning achievement |
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26 | [57] | Peer assessment-based game development approach | Game-based learning | Learning achievement Extrinsic motivation |
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27 | [58] | Context-aware ubiquitous learning environment called the handheld English language learning organization (HELLO) | Game-based learning | Learning achievement Intrinsic motivation |
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